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Resume

Education

Bachelor of Fine Arts, Video Game Development & Design, Academy of Art University – San Francisco

(December 2023)

 

• GPA: 3.78/4.00

Projects

August 2022 - Current

Lead Designer

  • Lead artists and designers to create and implement various systems for use of the curators of the Norman Rockwell Museum to help them design and create new layouts for their museum.

  • Designed various mechanics and systems to allow curators to place frames and other objects throughout a virtual recreation of the Norman Rockwell Museum.

  • Worked in collaboration with 3D artists to oversee the production of various 3D models necessary to recreate the Norman Rockwell Museum in virtual-space.

NORMAN ROCKWELL
VIRTUAL MUSEUM

February 2022 - May 2022

Gameplay Designer

  • Worked with other designers and artists to create and implement various systems and gameplay mechanics for the NASA KIDS project.

  • Was in charge of creating game mechanics and systems for the Aquarium Room mini-game section of the project.

NASA KIDS:
ASTROBEE'S
FIRST DAY

August 2021 - December 2021

Lead Designer

  • Designed levels, gameplay mechanics, and systems to create a cohesive survival horror video game experience akin to the likes of Silent Hill 2.

  • Lead Artists to create various models for the Death-Haven Hospital Project and implemented finished models into the project.

DEATH-HAVEN
HOSPITAL

Lead Designer

  • Designed various levels, systems, and game mechanics to create a cohesive horror video game experience akin to the likes of P.T./Silent Hills

  • Lead Artists to create various models for the Delirium Project and implemented finished models into the project.

DELIRIUM

August 2021 - December 2021

Skills

  • Unreal Engine

  • Unity

  • Level Design

  • Gameplay Design

  • User Interface Design

  • System Documentation

  • 3D Modeling

  • Perforce

  • Maya

  • Adobe Photoshop

  • Adobe Premiere Pro.​

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